Overview
The Grand Louvre Heist is a board game that my team and I have created over a span of 6 weeks. It is a game that features 4 main characters who are thieves, recruited to steal artifacts from the Louvre Museum. Players will play as the characters and infiltrate the museum, going around the board to steal the treasures while avoiding obstacles such as guards and trying to beat the other players.
ROLE
Marketing Manager - Asst Art Director
OBJECTIVE
DURATION
6 Week
ROLE
Marketing Manager - Asst Art Director
- Designed all marketing materials
- Assembling the board game
- Ensure game is balanced
OBJECTIVE
- Create a board game that is designed for 3 to 5 players, with elegant design, and a play length of 1 to 5 hours.
- Focus on movement, character development and conflict resolution
- Features at least 3 mechanics
DURATION
6 Week
Research
To get a sense of direction for the theme of the game, we study the mechanics of a game and information about the components that makes a game fun, elegant and enjoyable for players. We find and compile a list of references which we felt was beneficial for the game.
The theme was further researched, such as the exact meaning of it and how we can use the theme to make a game. We explore the many possibilities and kind of games we can make based off the Art Museum theme.
After listing of ideas, we discuss and decided on one. We then decide the kind of enemies player will face in the game. Enemies that fit into the idea and theme of the game. The movement type was also an important mechanic of the game that we discussed quite a lot as it could change the game a lot depending on what we chose. The pros and cons of each movement type we learnt was listed down. |
Sketching
Once we had a core idea of what we wanted, we began sketching possible designs for the game. Such as the tokens and what the layout of the posters and brochures.
Prototype
A prototype of the poster for the board game was created. It features the silhouette of the game's 4 main character posing with their main color behind them. The poster design is relatively simple, the colors behind each character and the big white words at the bottom, catches people attention. A prototype of the guard tokens and security cameras was also created. Both was created with simple designs in mind yet easily recognizable icons. |
However we were not satisfied with these designs.
We felt that the poster was not dramatic enough. We wanted the characters to stand out and "pop out" more visually.
The icons of the logo was nice but it was not as faithful to the style as we wanted it to be. It was lacking the color black.
The icons of the logo was nice but it was not as faithful to the style as we wanted it to be. It was lacking the color black.
Results
After the research, sketching and prototyping, we have arrived at a an art style that is to our liking with artwork that is visually appealing and clean.
This was the poster that we have arrived at. Instead of silhouettes, the characters are shown with their colors. Their designs are more apparent, showing their personalities clearer. With the vibrant colors and the tilted boxes, they are able to catch peoples' attention more and are more visually appearing. The overall design fits the art style which we wanted more. The guard and security cameras were also changed. They still feature the simple icons but they are now shaded with black and a black border was given. We felt that this makes the icon stand out more and it is closer to the art style than before. |